AI Insights · Timothy · January 2022
Top 5 2D Anime Games in South Africa - Q4 2021 Performance
Explore the performance of the top 5 2D anime games in South Africa during Q4 2021, featuring trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 2D anime games on a unified platform in South Africa exhibited diverse performance metrics. The games analyzed include YOYO Doll: Girl Dress Up Games, DRAGON BALL Z DOKKAN BATTLE, Gacha Life, Mythic Heroes: Idle RPG, and Gacha Club. Data provided by Sensor Tower reveals various trends in weekly downloads, revenue, and active users for these titles.
YOYO Doll: Girl Dress Up Games saw a significant spike in weekly downloads, peaking at 11.5K in mid-October before stabilizing around 4.4K by the end of December. Weekly revenue for the game peaked at approximately $9 in mid-October but did not see much activity thereafter. Active users showed a similar trend, starting from 245 in late September and growing to around 16.9K by the end of December.
DRAGON BALL Z DOKKAN BATTLE experienced considerable fluctuations in weekly revenue, peaking at $3.5K in late November and finishing the year at $3.3K. Downloads remained relatively consistent, starting at 2.5K in late September and reaching a peak of 3K in mid-December. Active users steadily increased from 10.8K to 11.4K over the quarter.
Gacha Life had stable weekly downloads, beginning at 1.1K in late September and rising to 1.8K by the end of December. Revenue showed modest peaks, with the highest being $200 in late September. Active user numbers saw a gradual increase from 9.8K to 12K throughout the quarter.
Mythic Heroes: Idle RPG showcased a different trend with a notable peak in weekly revenue reaching $842 in late October. Downloads saw a significant drop from 8K in early October to just 130 by the end of December. Active users decreased from 11.2K to 3.1K during the same period.
Finally, Gacha Club maintained steady weekly downloads around 1.1K to 1.4K throughout the quarter. Although there was no revenue data available, the game’s active users showed a consistent rise, beginning at 14K and ending at 16.1K by the end of December.
For more detailed insights and comprehensive data, visit Sensor Tower.